3D Artist & VFX | CGI • Motion Design • Visual Effects
Portfolio of VFX artist Niko Ruch specializing in Houdini simulations, procedural effects, Unreal Engine visualization, CGI environments, technical animation and cinematic visual effects.
About My Work as 3D Artist
As a 3D and VFX artist, I specialize in procedural workflows using Houdini, real-time environments in Unreal Engine, and high-end simulations.
My focus lies in transforming complex ideas into visually compelling imagery — from cinematic visual effects to technical and medical animations.
I enjoy bridging technology and storytelling, combining precision with atmosphere to create visuals that feel both engineered and emotional.
Click on the images to explore selected projects.
Über meine Arbeit
Als 3D- und VFX-Artist habe ich mich auf prozedurale Workflows in Houdini spezialisiert, Echtzeit-Visualisierungen in Unreal Engine sowie hochwertige Simulationen.
Mein Fokus liegt darauf, komplexe Ideen visuell greifbar zu machen — von cineastischen Effekten bis hin zu technischen und medizinischen Animationen.
Dabei verbinde ich technische Präzision mit Atmosphäre und Storytelling, um Bilder zu erschaffen, die beeindrucken.
Klick auf die Bilder, um dir einzelne Projekte anzuschauen.
Quick access to my Reels
VFX Artist and Technical Director – Niko Ruch
Portfolio of VFX artist Niko Ruch specializing in Houdini simulations, procedural effects, Unreal Engine visualization and cinematic environment
creation. Projects include work for House of the Dragon, Shazam! Fury of the Gods, Ant-Man and the Wasp: Quantumania, and other film productions. The
portfolio features procedural effects, fluid simulations, destruction
effects, environment creation and real-time rendering workflows.